Aug 2, 2009

tree (3)

Alex sent me a modified version of my script. He only did a minor modification, but it brought a totally different and beautiful result.

Here's the script.
I'll think about how to improve this by adding interface, leaves, and so on.


download: b_aics_script_tree_example_edit_090730.zip

Jul 25, 2009

tree (2)

I modified the script of previous article to create “top view” with it. Is it just like this? ... This isn't so beautiful.
Maybe it is better to create more simple, pictogram-like shape rather than persist on reality.

And it needs leaves. it makes needlessly complex image to draw each leaves. But Pathfinder is not available in AI's scripting function.
If Scriptographer's Pathfinder function works well, it may be better to use it.

Jul 24, 2009

tree (1)

Recently I had a suggestion about a script that draws trees of top view for architect use, by an e-mail. This image was made by an experimental script for this. This is an all-too-common fractal shape but implements a bezier curve feature. At least it needs an interface that enables to adjust variables easily, and an implementation of randomness.

download - b_aics_script_tree_example_090724.zip

BTW, Sg for CS4 was released! I haven't tried it yet.

Jul 5, 2009

image: Buildings

This is an image with rot3d.js effect.
I wrote a supplementary small script to randomize the heights of the buildings.

Jun 30, 2009

Sg: rot3d Updated - 06.30

Though there's few response over there, I like tweaking this script (rot3d.js) and uploaded modified version to www.scriptographer.com again.

In this version, it has "fix-z-order" checkbox in the palette. If this option is checked, this script changes the z-order of the objects according to the z-axis value of the center of the each object. Please note that it doesn't always work properly, and this process may destruct the groups.

Another script "rot3d_m.js" that I uploaded yesterday doesn't have this feature.

Jun 28, 2009

Sg: rot3d Updated

I've uploaded another edition of rot3d.js to www.scriptographer.com (as an attachment file to the comment). There's no new feature but some modification of the inside process.

Jun 24, 2009

image: Random Tile




This is the initial state of the above image -- paved hexagonal shapes. As you can imagine, simply randomizing every point creates just messy image. The overlapping points must keep its condition even after randomizing. This script uses an associative array to do this.

download: b_aics_script_random_tile_example.zip